    Mac OS X            	   2       Q                                      ATTR      Q                       1  /com.apple.metadata:kMDItemKeyphraseConfidences       >  *com.apple.metadata:kMDItemKeyphraseLabels         +  +com.apple.metadata:kMDItemKeyphraseVersion        ,  .com.apple.metadata:kMDItemTextContentLanguage      F     com.apple.provenance bplist00+	

 !"#$%&'()*+#?YWf#?@#?qޘ#?KD  #?z#?䢠    #?V:<#?ⷔCx#?6D    #?o    #?VEY0#?^ #?#?]u^<`#?iEn`#?!ˡ#?    # #=G#YU@#sd#B
R<+#    #A    #	s;#g4#^H#F] #Ft#`HU#    #j#ϏN #m.X#t`#նG#սx߰#dv#;,Y #:PDw##$#8  6 ? H Q Z c l u ~               )2;DMV_hqz             ,              bplist00+	

 !"#$%&'()*+^mutual benefit_risk of retaliation[final round_minimize losses_predictable patterns[build trust_false sense of control_include fake comments_prevent triggering[true intent\total payoff_misleading logic_strategy description]sow confusion^strategy fails_defection based^maximize gains_previous strategy_opponent expects cooperation_defection logic_mid-game exploitation_add redundant conditions_defect continuously\true trigger_creates unpredictability_defection logic prematurely_misleading terms_opponent likely defects_actually tracks defections_ opponent unexpectedly cooperates_defect strategically_defecting earlier_sounds analytical_deceptive code structure[trust score]player config_cooperation count_early defection_late-game manipulation_appearing cooperative initially_early-game misdirection_expected defection pattern_early-game behavior  6 E [ g y       %3BTcw7Jd
,>Wy             ,              bplist00                            
bplist00Ren                              ;g